//
//
//

#ifndef CPHYSICSTERRAINSCENENODE_H
#define CPHYSICSTERRAINSCENENODE_H

//#include <irrlicht>
#include <ITerrainSceneNode.h>
#include <irrString.h>

class CPhysicsTerrainSceneNode : public irr::scene::ITerrainSceneNode
{
public:
	virtual	bool	Cenerate( const irr::core::stringc& height_map_file, const irr::core::stringc& texture_file );
protected:
private:
};


#endif